Effects

Reusable gameplay behaviors

Start from an example

Ready-made effects you can preview and edit. Each one demonstrates a common pattern.

Duration is how long the effect exists. Tick Rate is how often a repeated modifier fires while it lasts.
✚
Instant Heal
Heal over Time

One-time stat modification applied once.

Instant · Health +50
☠
Damage Over Time
Damage over Time

Repeated damage applied on every tick.

5s · -10 Health every 1s
▲
Temporary Buff
Buff

Temporary bonus applied once, removed when it expires.

10s · Damage +25%
✚
Regeneration
Heal over Time

Periodic healing over a duration.

5s · +10 Health every 1s
☠
Stackable Damage Over Time
Damage over Time

Damage over time that can stack up to 3 times.

5s · -10/s · Max 3 stacks (Refresh)
🛡
Permanent Passive
Buff

Permanent bonus that stays until explicitly removed.

Permanent · Defense +10%
⚔
Direct Damage
Custom

One-time gameplay damage applied instantly.

Instant · Damage 25 Health
✚
Instant Heal (Gameplay)
Heal over Time

One-time gameplay heal applied instantly.

Instant · Heal 50 Health